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In VB6, and in MS-BASICs going back for probably 30 years, you would use the Rnd function to get a pseudo random number and you would use the Randomize statement before it to 'seed' the values. This is replaced in VB.NET with the new Random object.
Using this object is simple. You create a new instance of the object, like so
Dim Dice As New Random
And use the Next function to get a random integer in a specified range.
Dim Result As Integer = Dice.Next(1,7)
Note that the lower bound is inclusive, the value given is the lowest value returned, while the upper boundary is exclusive, one integer higher than the highest value you want the function to return.
The Random object also provides functions for returning an array of random bytes or a double number between 0.0 and 1.0.
Unlike previous versions of MS-BASICs, the timer based seed value is the default so you no longer need a Randomize statement. However, you can use an integer value when creating the object instance to get the same value sequence all the time which can be valuable during testing.
One important trick you can use with the Random object is to create an instance at the module or application level, not the routine level. The standard rule when declaring a variable is to limit the scope but this is an exception to the rule. By creating it at a higher level, the seed does not need to be regenerated on each call, which improves performance and helps insure a more random sequence, particularly if many random numbers are being generated quickly in a loop.
Here's a simple playing card class code example that you can experiment with by making your own poker or blackjack game. In additon to the Random object, this example also uses the generic
dictionary and shared members that I'll be covering in a later column.
Public Class PlayingCard
Private Shared Suits As Dictionary(Of Integer, String)
Private Shared Values As Dictionary(Of Integer, String)
Private Shared CardSelect As New Random
Private _suit As String
Private _value As String
Public Sub New()
LoadDictionaries()
_suit = Suits(CardSelect.Next(1, 5))
_value = Values(CardSelect.Next(1, 14))
End Sub
Private Sub LoadDictionaries()
If Suits Is Nothing Then
Suits = New Dictionary(Of Integer, String)
With Suits
.Add(1, "Hearts")
.Add(2, "Diamonds")
.Add(3, "Clubs")
.Add(4, "Spades")
End With
End If
If Values Is Nothing Then
Values = New Dictionary(Of Integer, String)
With Values
.Add(1, "Ace")
.Add(2, "Deuce")
.Add(3, "Three")
.Add(4, "Four")
.Add(5, "Five")
.Add(6, "Six")
.Add(7, "Seven")
.Add(8, "Eight")
.Add(9, "Nine")
.Add(10, "Ten")
.Add(11, "Jack")
.Add(12, "Queen")
.Add(13, "King")
End With
End If
End Sub
Public ReadOnly Property Suit() As String
Get
Return _suit
End Get
End Property
Public ReadOnly Property Value() As String
Get
Return _value
End Get
End Property
End Class